🚀 We are Joyteractive – a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we’re on the lookout for talented individuals to help us dominate the world of puzzles!
🔝 Our leader is Cryptogram: Word Brain Puzzle – #3 spot among all iOS/Android word games in the US.
We’re on the hunt for a skilled 2D/UI Artist Generalist to strengthen our RnD team.
What are you working on?
-
Genres: Puzzle, Casual
-
Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
-
Develop and design UI/UX for mobile games (iOS, Android), focusing on puzzle genre.
-
Create simple graphic assets, including icons, logos, and other small-scale visual elements to complement the user interface.
-
Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).
-
Prepare and adapt graphic materials, including slicing for various devices and resolutions.
-
Conduct market analysis, study competitive solutions, and implement best practices into products.
-
Organize UX research and testing, as well as optimize user flows to improve conversion rates.
-
Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.
-
Maintain and support the design system, document processes, and establish interface design standards.
What kind of professional are we looking for?
-
Experience as a 2D UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual)
-
Strong expertise in Photoshop
-
Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design
-
Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion
-
Experience working with Git (repository management, branch handling, version control)
-
Experience with UI animations and VFX
-
Knowledge of layout principles and interface adaptation for different devices and resolutions
-
Willingness to work in a fast-paced environment, initiative, independence in decision-making, and high-quality execution
Will be a plus:
-
Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production
-
Experience with Unity
-
Familiarity with design tools like Zeplin or Figma
-
Knowledge of the basics of game design and the specifics of game interfaces
What are the conditions and bonuses?
-
🌴 18 business days of compensated day-offs
-
8 paid Personal Days a year + 1 day is added every year
-
👉 Flexible Public Holidays policy
-
🎓 Individual budget for training and growth
-
❤️🩹 100% Sick Leave compensation
-
🩺 Monthly budget for healthcare
-
💻 Payment for wear and tear on equipment while using a personal computer
-
🌐 Remote work
Originally posted on Himalayas
Share: